Integrated Assembly

Integrating the Making of Sounds and the Assembly of a Piece
on the Sound Loom.

Trevor Wishart (July 2009)

Return

Introduction

Setting Up A Main Mix

Getting rapidly to the Quick Editor

Using The Quick Editor, instead of the Parameters Page

Creating New Sounds In The Sound Loom To Add to the Mix

Modifying The Mix

Modifying Timing Information in the Mix

Specifying Timing Information to use in the Mix

Specifying Other Parameters

Partial Mixes and Submixes

Safety

Introduction

In Sound Loom version 12.0.4, the Quick Editor mixing facility has been developed to allow easy passage, back and forth, between making new sounds, and assembling them into a composition.

Imagine that, while still making sounds, you want to start assembling these sounds into (a section of) a piece.

We begin by establishing a Main Mix which we can then access, directly from the Workspace, with a few keystrokes.
We can then pass back and forth between editing this mix, and making or modifying sounds.

Setting Up A Main Mix

Getting rapidly to the Quick Editor

From the Workspace Note that, you can now run other mixfiles, and then return, immediatley to the main mix with these 3 key strokes.
(Also note that using Control-m (rather than Control-M) recalls simply the last mixfile you used).

Using The Quick Editor, instead of the Parameters Page

The Quick Editor Page has been modified to allow you to mix the sounds and hear the results without having to leave this page.

On the upgraded Quick Editor page you can You can also check, and automatically adjust, the overall level of the output (MaxSamp button at foot of display).

In addition

Creating New Sounds In The Sound Loom To Add to the Mix

Most importantly, you can add further sounds to, or modify existing sounds in the mix, as you proceed.

For example, if you decide you need to time-stretch a sound in the mix (lets call it sndshort) New sounds can also be created and added to the mix in a similar fashion. In addtion, an entire existing mix can also be added to the main mix, at a specified time.
(See details below, under Partial Mixes and Submixes).

Modifying The Mix

The timing, spatialisation and level/balance of the mix can be altered in numerous ways by entering parameter values in the Value box (top right)
and using the buttons on the right of the display.

The Help button will display information about what each of these operations does.

You can also To remove sounds from the mix you must first mute them.

Modifying Timing Information in the Mix

The start times of sounds in the mix can be modified using the MOVE TIME buttons in the right hand panel.
The timings used by these buttons use the value written in the Value box at the top right.
Timings can be typed in, or derived from numerious sources (see next section).

Specifying Timing Information to use in the Mix

There are a great many ways you can specify times to use in the mix, apart from just typing in values.

Specifying Other Parameters


Partial Mixes and Submixes

You can You could, for example,

Safety